initially, exploration of the organism is the journey of individual, therefore is is crucial to ignite it with the most simple.
The identification of a user shall be fixed and defined by the documents, and personal profile is stored, reccorded and constantly updated to monitor by the kid, mentor or parent.
This is crucial because we seek to provide an educational journey, that lasts throughout early childhood stages and onward.
The nickname is something that user defines for himself and can alter throughout the journey.
The title, is the achievement selected from available completitions of challenging scenarios, that defined an individual at certain part of their journey.
The next, would be important to design a vessel that shall carry the mind of a user along the journey, it is an important fraction of the whole journey, and very a delicate matter for variety of reasons.
Prior to that, we start with the spectrum, as light is all we know, and absense of light is none to see.
The journey starts beyond the veil, and so our first lesson. Various colors are taught as well as their hierarchal formation, that leads into the wider range of colors then usually.
Interactive activities are initiated and the color that resonates most with a user, becomes the core, upon which the vessel shall be shaped.
At first, the color chosen by the player, as absence of choice shall destroy the user experience for younsters between 5 and 7 years of age. TBD
The basic grammar on a target language shall be introduced along vocabulary, slowly raising the complexity and detail of the information encountered, granting user certain mastery and expertise of an area of knowledge.
Mastering groups of data, following the hierarchy of knowledge, allows the predisposition of an individual towards certain selections to be defined.
They shall in terms decide the design of the vessel that shall alter itself along the journey.
Mutation is unique and shall fascinate and inspire the kid to experiment, fortifying thevmasteries.
For example, fable like mechanics of a kid growing throughout the journey. Rather then concentrating onaturity of a physical body, our agenda is the deeper. Point light
is merely most vague etherium shape that is yet to be forged. There are 7 chackras in the body, each resonates with the beam of light. Each of these centers not only define hormonal systems and glands of the physical body.
Each is also connected with progressive sets of positive and negative feelings that either define or affect our state, our faith and our fate.
Therefore updating the Karmatic footprint, by measuring the consequences of ones in game actions may be too much, but at least we can alter subsurface skin coloring and volumetric scattering of one's biofield.
While Learning units concerning animals evolved from the depth of time, alike the Spore mechanics, will allow user to define weird attacking abilities, as well as start designing the vessel.
The emissive core shall define the skin color,
Personal progression shall be visualized by the aura emission.