Learning languages by exploring sets of environments, assembled from available assets in virtual industry and unreal engine.
start from the core layer and proceed onward progressively, branching into layers of detail, sub-types of an object.
Focus on exploring one environment at a time, load layers of scene as presentation occurs by toggling layers panel.
The environments and creatures populating it, are part of the Organism of Earth, and so is our bias - to explore the nature, using top tech.
The best advantage of target system, is the fact, that is not biased to any existing languag. Meaning, we beta test volunteering using existing assists, we beta develop, in premium sector and alpha release globally, multilingual, since our data is an image, and meaning is just a matter of geo locatio.
Despite of graphical standards that we shall provide, being superb and beyond the market, the preparation costs of such a business model is fairly low.
At current stage, is nearly free, until we aquire enough attention to possess support and fuel funds towards developing interactive features discussed later in this chapter.
Prior to that, it is crucial to identify and explore features provided by Unreal Engine that is the foundation of this course and then, to connect with independant creators creators, on the Unreal Engine marketplace. Then we shall define the cost, explore and exploit the available produce, notify the developers and producers of our actions, and finally collect the ideas and facilitate the research of interactive tech, based on ideas assembled and thoughts to come. Organizing, referencing and voting each creation as well assmbling business structure and filtering the methodics on the forum section that will become public and serve as the last frontier before the tall submersion into 3DW.
Regarding Unreal, personally perceived, and initially mastered, due to being a asessinle set of tools, that enables visionary to assemble sets of images, initially targeted by the mind.
As well as that, it invests to. es into making 3d visualization and virtualization available for masses, by mentoring tutorials and generating available public resources..
The main page can be assessed on https://www.unrealengine.com/en-US/
and the video resembles most accurately, the manner at which multiplayer exploration shall begin of the target environment.
Therefore to simplify the understanding of what is it we are firging, we must refine the lifelong works of David Attenburg, especially in Planet Earth series and Neil DeGrasse Tyson in Spacetime Chronicles.
Yet we start from 0 and end at 1, because our Path is our Past, and our Past is our Stars. Before we turn to dust.